Lead VFX Artist
vor 4 Wochen
Job Title: Lead VFX Artist
Crytek is seeking a highly skilled Lead VFX Artist to join our Hunt: Showdown team. As a key member of our art team, you will be responsible for leading the day-to-day management of the VFX team, ensuring good communication and coordination between the VFX team and other disciplines, and assisting with recruitment and selection of staff.
Responsibilities:
- Lead the VFX team and ensure good communication and coordination with other disciplines.
- Assist with recruitment and selection of staff for the team.
- Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers, and other Project Managers.
- Define and enforce industry-leading working practices and structure for the given project, based on scope and resources.
- Ensure good quality standards are set and achieved across the team.
- Maintain and enforce the VFX vision and style set out by the Art Director.
- Creation of real-time particle systems in CRYENGINE, including textures and materials.
- Explore new technologies on the given platforms to achieve best possible results.
- Implementation and optimization of shader-based effects.
- Supervise and mentor other VFX artists on the team.
- Work together with our Research and Development department to improve workflows.
- Write documentation.
Requirements:
- 5+ years of experience in game development.
- Last and/or current gen console experience.
- Management and project planning experience.
- Expert understanding of current game FX processes, limitations, and dependencies.
- Strong knowledge of 3ds Max/Maya or Blender, Photoshop, Substance Designer.
- Strong knowledge of common real-time game engines.
- Established interpersonal and organizational skills.
- Ability to deliver and receive constructive feedback.
- The ability to manage and supervise artists and willingness to carry out mentorship tasks.
- Good English communication and writing skills.
- Positive, problem-solving, and team-oriented attitude.
- Excellent understanding of production procedures and software employed in the team.
- Expert understanding of current game art processes, limitations, and dependencies.
- Recruitment/interviewing experience.
- Ability to manage the demands of numerous people and tasks.
- Team leadership qualities and a team player.
- A portfolio or reel that demonstrates the following:
- Real-time particle FX, including a technical breakdown.
- Strong technical skills (textures/materials/baking/scripting/shaders).
- Strong artistic skills (shapes/colors/proportions/timing/lighting and movement).
- Keen eye for details and realism.
What We Offer:
- Career Path: Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.
- Company Apartment: To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.
- Relocation Support: We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.
- Public Transport Pass: Discover Frankfurt by bus, tram, and metro – free of charge.
- Gym Card: A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany.
- International Environment: We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.
- German Classes: Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.
- Events: Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more.
- Vacation Days: At our Frankfurt office, you can enjoy 24 days of vacation per year, and every 2 years, you get 1 more (up to a maximum of 28 days).
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