Lead Concept Artist

vor 3 Monaten


Frankfurt, Deutschland DECK 13 Interactive GmbH Vollzeit

Our Story:

At DECK 13 Interactive, we’re more than just a game development studio—we’re a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding in 2001, in the heart of Frankfurt, Germany, we’ve been pushing the boundaries of what’s possible in PC and console games. Now part of the PulluP Entertainment group, our team of around 100 talented professionals continues to shape the future of gaming.

We’re the minds behind titles like Lords of the Fallen , The Surge series, and Atlas Fallen , known for their rich worlds and immersive gameplay. But we believe the best games are still ahead of us, and that’s where you come in.

We’re looking for a creative and visionary Lead Concept Artist (f/m/x) to join our team immediately and help us create the next generation of immersive worlds.

Your Quest:

As our Lead Concept Artist, you’ll play a pivotal role in shaping the visual direction of our games. You’ll guide a talented team of artists, ensuring that our games not only meet but exceed the expectations of players worldwide.

Art Direction and Style:

  • Explore, define, and maintain the artistic style and visual direction for our game.
  • Create concept art for characters, environments, props, and key visual elements, along with reference and mood boards.
  • Collaborate closely with the Art Director and Creative Director to ensure consistency with the game's vision.

Team Leadership:

  • Lead and mentor a team of concept artists.
  • Set artistic standards, provide constructive feedback, and inspire creativity.
  • Foster a collaborative and positive work environment.
  • Identify new learning opportunities and promote team development.

Conceptualization and Ideation:

  • Translate ideas and descriptions into compelling visual concepts.
  • Generate initial sketches and ideas based on design briefs.
  • Iterate on designs, considering gameplay, narrative, and technical constraints.

Collaboration with Other Disciplines:

  • Work closely with 3D artists, animators, VFX artists, and designers.
  • Communicate the visual vision across all departments to ensure alignment.

Experience, Innovation, and Iteration:

  • Apply industry knowledge and new tools and workflows to concept development.
  • Continuously learn and explore new artistic techniques.
  • Ensure that concept art transitions seamlessly into game content.

Project Management:

  • Plan and prioritize concept art tasks effectively.
  • Collaborate with producers and project managers to meet deadlines.
  • Manage resources efficiently and oversee external work as needed.

Quality Control and Finalization:

  • Review and approve final concept art, ensuring adherence to the established style guide.
  • Contribute to marketing materials and promotional art.

Your Toolkit:

  • Experience: Minimum 5 years as a Senior Concept Artist in the gaming industry, with at least 1 year in a leadership role.
  • Shipped Games: Experience working on released games.
  • Artistic Excellence: Superior skills in composition, values, mood management via light and color for digital concept art.
  • Software Proficiency: Expert in industry-standard software (e.g., Photoshop).
  • Creativity: Proven problem-solving skills and the ability to generate a wide range of ideas.
  • Adaptability: Flexibility to adapt to different art styles and genres as needed.
  • Communication: Excellent verbal and visual communication skills; strong command of the English language.

You Get Extra XP For:

  • Supporting Software: Experience with 3D tools (Blender, 3DSMax, MAYA, ZBrush).
  • Extended Artistic Passion: Knowledge of anatomy, architecture, industrial design, etc.
  • Game Engines: Familiarity with Unreal Engine.
  • Support Software: Experience with bug tracking software (JIRA) and versioning systems (Perforce).
  • Passion for Gaming : A deep love for video games and an understanding of player experiences.

Power-Ups You Receive:

At DECK 13 Interactive, our people are at the heart of everything we do. We believe in creating an environment where you feel valued, supported, and empowered to do your best work. Here’s what we offer to make that happen:

  • A modern, centrally located office in Frankfurt, Germany (near Grüneburgweg).
  • Free language courses to help you expand your skills.
  • Monthly allowances for remote working and fitness studio memberships.
  • A monthly allowance for the Deutschlandticket to ease your commute.
  • Tax-free Probonio vouchers available every month.
  • Free access to an online mental health platform (Mindsurance) to support your well-being.
  • Opportunities for career growth with a yearly learning & development budget.
  • Flexibility with remote work within Germany, plus 30 days of remote work abroad per year.
  • 28 days of paid vacation, plus the 24th and 31st of December off.
  • Participation in our bonus system after your first shipped project.

Our Commitment to Inclusivity:

DECK 13 Interactive is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all individuals regardless of gender, race, ethnicity, religion, sexual orientation, age, disability, or any other characteristic that makes you unique.

We believe that diverse teams create the best games, and we’re dedicated to building a workplace where everyone can thrive.


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