Cloth Simulation Artist

vor 1 Woche


Frankfurt am Main, Deutschland Gunzilla Games Vollzeit

**ABOUT GUNZILLA GAMES**:
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer _(Far Cry, _Warface, and_ Crysis)_, Scott Probin, Studio Director (EA Sports'_ NHL _series_, the Need for Speed _franchise_, Populous 2, Powermonger, Space Hulk), _Dmitriy Markov, Technical Director _(Metro Exodus, ARKTIKA.1)_, Volodymyr Savin, Audio Director _(Cut the Rope, Metro Exodus, _HBO's_ Chernobyl _series_)_, Petr Cherkes, Design Director (_The Last of Us, Uncharted 3, Star Wars: The Old Republic_), Krasimir Nechevski, Animation Director (_Adam, Book of the Dead_), Nikolas Gekko, Lead Art Director, (_Call of Duty: WWII, Halo Infinite, Destiny_) and Kiran Pulicheri, Technical Art Director (_Control, Far Cry _6).

**OUR VALUES**
- **Players First & Foremost**. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- **We Believe in Our People.** We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- **Commitment to Engagement & Quality**. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- **Make Bold Moves & Innovate.** We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- **Open & Honest.** We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

**ABOUT THE JOB**:
Gunzilla is seeking a highly skilled and creative Cloth Simulation Artist to join our team working our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third person shooter, due for release on PlayStation®5, Xbox® Series X|S and PC.

As a Cloth Simulation Artist, you will work closely with animators, character artists, and technical directors to create realistic and dynamic cloth simulations that enhance the visual storytelling of our cinematic sequences.

**RESPONSIBILITIES**:

- Design, create, and implement high-quality cloth simulations for characters and environments in cinematic sequences.
- Collaborate with animators and character artists to ensure cloth simulations integrate seamlessly with character movements and actions.
- Develop and optimize simulation rigs and workflows to ensure efficient and high-performance simulations.
- Troubleshoot and solve technical issues related to cloth simulation and provide solutions to achieve the desired visual effects.
- Stay current with industry trends and new technologies to continuously improve simulation techniques.
- Work with the technical team to integrate simulations into the production pipeline and ensure compatibility with real-time rendering engines.
- Provide feedback and guidance to junior artists and other team members as needed

**REQUIREMENTS**:

- 3+ years of professional experience in cloth simulation or a related field.
- Proficiency in industry-standard simulation software such as Maya, Houdini, Marvelous Designer, or similar.
- Strong understanding of physics-based animation principles and techniques.
- Experience with real-time rendering engines such as Unreal Engine or Unity.
- Excellent problem-solving skills and attention to detail.
- Strong communication and teamwork abilities

**PLUSSES**
- Bachelor's degree in Animation, Computer Graphics, Visual Effects, or a related field.
- Experience in character rigging and skinning.
- Knowledge of scripting and automation tools (e.g., Python, MEL).
- Background in visual effects (VFX) and post-production.
- Passion for video games, films, and animation.

**GUNZILLA OFFERS**:

- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
- Some benefits may vary depending on Location & position

**COME AS YOU ARE**:
**THE RECRUITMENT PROCESS**:

- If selected to mo



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