Game Engine Architect

vor 2 Monaten


Frankfurt am Main, Hessen, Deutschland Arkane Studios Vollzeit
{"Overview": "At Arkane Studios, we are seeking a highly skilled Engine Programmer to join our Core Technology group. As a key member of our team, you will be responsible for defining, creating, and maintaining significant portions of our idTech engine. Your expertise and experience will be focused primarily on the base idTech engine, but you should be comfortable touching many areas of the code and may also work on tools, game code, and our entire technology suite.

Responsibilities:

* Collaborate with our Core Technology group to create a best-in-class FPS engine tailored for our legendary titles
* Work well with other engineers, artists, and designers specifically in the areas of developer experience and iteration time
* Accurately estimate schedules and deliver high-quality work products to that schedule
* Develop and maintain high-performance, real-time systems
* Ensure code quality, readability, and maintainability
* Participate in code reviews and contribute to the improvement of our coding standards

Qualifications:

* 5+ years of game industry programming experience
* Strong C++ design and coding experience
* Experience working with multithreaded, real-time systems
* Experience writing code that balances performance and maintainability
* Excellent math skills
* Strong interpersonal skills and problem-solving ability
* Comfortable working in cross-discipline teams
* Excellent organization and time management skills
* Good oral and written communication skills
* Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard
* Bachelor's degree in Computer Science or equivalent demonstrable industry experience

Preferred Skills:

* Experience with any version of idTech
* Experience with Vulkan and DirectX 12
* Experience with modern Console Development (PS4, XB1, Switch)
* Experience with C++11
* Experience with animation, 3D graphics, audio, AI, or gameplay programming
* Experience with game editor and commercial tools (Max, PhotoShop, Substance, Modo, WWise, plugins/modification)
* Experience with Qt
"}
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