Game Engine Architect
vor 2 Monaten
Responsibilities:
* Collaborate with our Core Technology group to create a best-in-class FPS engine tailored for our legendary titles
* Work well with other engineers, artists, and designers specifically in the areas of developer experience and iteration time
* Accurately estimate schedules and deliver high-quality work products to that schedule
* Develop and maintain high-performance, real-time systems
* Ensure code quality, readability, and maintainability
* Participate in code reviews and contribute to the improvement of our coding standards
Qualifications:
* 5+ years of game industry programming experience
* Strong C++ design and coding experience
* Experience working with multithreaded, real-time systems
* Experience writing code that balances performance and maintainability
* Excellent math skills
* Strong interpersonal skills and problem-solving ability
* Comfortable working in cross-discipline teams
* Excellent organization and time management skills
* Good oral and written communication skills
* Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard
* Bachelor's degree in Computer Science or equivalent demonstrable industry experience
Preferred Skills:
* Experience with any version of idTech
* Experience with Vulkan and DirectX 12
* Experience with modern Console Development (PS4, XB1, Switch)
* Experience with C++11
* Experience with animation, 3D graphics, audio, AI, or gameplay programming
* Experience with game editor and commercial tools (Max, PhotoShop, Substance, Modo, WWise, plugins/modification)
* Experience with Qt
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