Senior Creature Build Artist

Vor 3 Tagen


Hamburg, Deutschland Important Looking Pirates Vollzeit

**About Important Looking Pirates**:
Important Looking Pirates (ILP) is a multiple VES and Emmy award-winning studio and have created animation and visual effects for some of the greatest storytellers. Founded by artists in 2007, ILP was established with the vision of becoming one of the top international suppliers of VFX in terms of quality, professionalism, and service. With amazing projects such as _Shogun, Avatar: The Last Airbender, Fallout_, _The Mandalorian_, _Westworld_ and _Star Wars: The Last Jedi_ in ILP’s portfolio, we can proudly say that we are one of the most successful studios in the world.

At ILP, we have assembled one of the best visual effects teams in the business, with talents from all corners of the world. All our artists, technicians and support personnel are driven by passion for what they do and always strive to push the limits of what can be accomplished.

**About the position**:
We are looking for Senior Build artists to join us on a permanent contract. For this role, we are looking for generalists who are proficient in multiple areas of build such as modelling, texturing and lookdev, both hard surface and organic.

As a build artist at ILP, you will produce beautiful, photorealistic assets for high-end episodic and feature film projects. We value artists with a humble attitude who get excited about learning and teaching new things and, most importantly, who are passionate about creating spectacular, high-quality visual effects.

**Your work will include**: Production of creature work of the highest creative and technical standard.

Creature Modelling/Sculpting. Including retopology, UV mapping and general maintenance/updating multiple geometries. Developing and shading assets using Houdini/Arnold. Texturing assets in Substance Painter/Designer and Mari. Participating in and providing feedback on workflows and standards within the build and lighting teams.

**You need the following**:

- A good understanding of creature/animal/human anatomy and physiology.
- Proven track record of building beautiful high-quality creature assets.
- Thorough knowledge of Maya, Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
- Creature and high end digi-double asset creation.
- Experience with fur/groom techniques (preferably using Houdini).
- Great artistic eye, both for what looks right and how to take it to the next level
- The ability to take ownership of your work
- Great communication skills in English, both written and spoken.
- A humble and helpful attitude.

**The following are considered a plus**:

- Experience with USD/Solaris workflows.
- Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar.
- Working knowledge of Maya.



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