Technical Artist
vor 2 Wochen
Forge21 is a fresh Game Development Start-Up from Berlin. Forge21 clearly stands out as the first premium service provider for game development on the crypto market, through transparency, security and high standards of service quality as well as support. We’re aiming not to be your everyday workplace. We strive to have a special environment filled with special people. Our big focus lies therefore on our company culture. With a special attention to diversity and individuality.
In our everyday work six elements are us the most important:
**Trust** - trust in yourself to take risks and trust in us that we accept the authentic you
**Innovation** - know that your creativity has no limit and any valid idea can end up with you having your own project
**Personal Development** - we all can learn every day, as a person, as a professional, as a manager and we help each other to do so.
**Mission - What**
We produce games/art for the crypto scene with the highest reliability and satisfaction rate both for customers and users.
**Vision - How**
We generate happiness by focusing on the quality of our products and addressing all wishes of our customers no matter the circumstances.
**Purpose - Why**
We as gamers and artists believe fun and flexibility leads to the fulfillment of all peoples happiness.
Our Motto when it comes to our work: „We try our best to have fun“
**Description**:
We are looking for an technical artists who can create tools to speed up the
workflow, solving complex technical problems and automating parts of the process of
creating games. You will work very closely with the other departments. Especially in the art
department you will be defining and improving shaders and creating visual effects.
**What we are looking for**:
- The ability to solve technical problems in the art department.
- Experience in performance optimization in both computer games and mobile games.
- Programming in Unity or Unreal. It’s good to have experience with one of the gaming
engines, but both would be great.
- Knowledge about the overall gaming pipeline.
- Software knowledge: Photoshop, Blender, Substance Painter, Unity or Unreal.
- Experience with visual effects.
- A general understanding and practice with source control
- Experience with shaders.
**What would be nice**:
- Rigging Experience.
- Experience in grooming and cloth simulations.
- 3D modeling experience.
- Lighting setup in Unity or/and Unreal experience.
- Software knowledge: Speedtree, Houdini
- Experience with geometry nodes in blender
Berufserfahrung:
- Gamedevelopment: 2 Jahre (Erforderlich)
Work Location: Hybrid remote in 10623 Berlin
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