Environment 3D Artist

vor 3 Wochen


Berlin, Deutschland Maschinen-Mensch UG (haftungsbeschränkt) Vollzeit

**Your Responsibilities**:

- Work closely with the other members of the art team to develop and drive the artistic vision of the game
- Create organic and hard surface environment assets that work within design specifications and performance needs
- Be a driving force in the setup of the texture and material pipeline for environment objects
- Implement and iterate on assets in the game engine, taking in feedback from the rest of the team
- Keep up with the latest technical development in the environment art field and share your knowledge with the team
- Collaborate with Game Design, Level Design, VFX and Tech Art

**Requirements**:

- Living in or willing to relocate to Germany
- +2 years of experience working as an environment artist for games
- Portfolio demonstrating your artistic ability and knowledge of the modeling processes - hi-res sculpting, baking textures and material/shader setup in a real-time render engine
- Proficiency with industry standard modeling tools, preferably Blender
- Great texturing skills and experience with PBR & materials and the Substance Suite
- Experience working with Unreal Engine
- Good communication skills and the ability to work well within a team
- Experience working with version control
- Fluent in English

**Nice to have**:

- Interest in procedural content generation

**What we offer**:

- A relaxed, family-friendly, no crunch policy working environment
- Being part of a small, diverse, international team
- Competitive salary
- 25 days paid yearly vacation
- The opportunity to work on a brand-new game and IP from an early stage

Working remotely is possible from anywhere within Germany. If you’re based in Berlin (or willing to relocate) that’s definitely a plus, so that we can work together in person. Our studio is located at Saftladen, an indie game collective and co-working space for game developers that we co-founded in 2015.

Earliest start date: June 2023

**Maschinen-Mensch UG (haftungsbeschränkt)**:
Maschinen-Mensch is an independent game studio from Berlin founded in 2014 by Johannes Kristmann and Riad Djemili. We love creating games using a mix of carefully hand-crafted elements and procedural gameplay to create unique experiences for players. Our first game Curious Expedition sold more than 300.000 copies across all platforms.

As a studio we aim to offer opportunities to local artists and creators and strive to be a part of the vivid, wonderful Berlin indie scene through collaborations, events and our shared office space and collective, Saftladen.

Check out the **press kit** for pictures, logos and more information.


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