Vfx Artist

vor 2 Wochen


Frankfurt am Main, Deutschland Gunzilla Games Vollzeit

Job reference
- 441_crt:1678424597897
- Company Name
- Gunzilla Games
- Salary
- Competitive
- Location
- Frankfurt, Germany
- Country
- Germany
- Industry sector
- Design
- Job start date
- ASAP
- Posted date
- 10/03/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

ABOUT THE JOB
We are looking for a VFX Artist who will be extra life to the environment, characters, weapons, and other assets on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation®5, Xbox® Series X|S and PC

**RESPONSIBILITIES**

As a VFX Artist, you will:

- Create visual FX for all areas of the game, ranging from in-game assets to cinematics
- Work closely with Lead VFX artist to ensure a consistent style and quality level across all the various types of FX assets
- Partner with our render engineers to develop new or improve upon existing technologies so as to push the bar of game FX forward, both visually and technically
- Demonstrate creativity and technical ability within the constraints of console development
- Develop assets optimized for current and next-generation consoles
- Maintain a high visual quality bar within performance constraint
- Troubleshoot and problem-solve visual effects-related issues
- Actively develop and improve your skillset and abilities by staying aware of the industry trends and techniques, evaluating competition, and learning new software packages and traditional art methods

REQUIREMENT
- 3+ years of experience as a professional FX artist for AAA games
- At least 1 shipped AAA title as a VFX artist
- Bachelor of Arts degree, or equivalent industry experience and training
- Portfolio of realistic, high-quality real-time FX work
- Proficiency in standard art packages like Maya and Photoshop
- Good understanding of shader techniques as applied to visual effects
- Experience in working with a game engine and implementing 3D work into the engine
- Working knowledge of dynamics and simulations packages
- Good communication, organizational, time management, and interpersonal skills

GUNZILLA OFFERS
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership


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