Principal Engine Programmer
vor 6 Monaten
Overview
Id Software, part of the ZeniMax Media Inc. family of companies, is seeking talented Principal Engine Programmers to help define, create, and maintain significant portions of idTech - the fastest and highest fidelity engine at 60hz+ on the planet. You will join our Core Technology group where your expertise and experience will be focused primarily on the base idTech engine, but you should be comfortable touching many areas of the code and may also work on tools, game code and our entire technology suite. Expect your abilities and scope of work to expand in a fast paced and highly innovative environment.
Responsibilities
The Principal Engine Programmer is responsible for co-developing requirements for new systems, engaging in iterative development in C++, writing documentation and supporting the content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned. Not limited to:
Work with our Core Technology group to create the best-in-class FPS engine tailored for our legendary titles Subject matter expert in engine development Work well with other engineers, artists, and designers specifically in the areas of developer experience and iteration time Accurately estimate schedules and deliver high quality work products to that schedule
Qualifications
10+ years game industry programming experience with at least 6+ years of engine experience Bachelor’s degree in Computer Science or equivalent demonstrable industry experience High agency and a goal driven approach Striving for simplicity when designing C/C++ code Ability to aim for simple local solutions to problems Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard Solid experience writing code that balances performance and maintainability Solid experience working with multithreaded, real-time systems Strong debuggging skills of realtime multi-threaded applications Excellent math Enjoys jumping into lots of different systems, tackling everything from entire systems to random tasks Strong interpersonal skills and problem-solving ability Comfortable working in cross-discipline teams Comfortable working with others across various time zones Excellent organization and time management skills Good oral and written communication skills Must be willing to share knowledge and offer mentorship as needed Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
Preferred Skills
Experience with any version of idTech Experience with modern graphics APIs like Vulkan, DirectX12 or Metal Experience with various CPU and GPU architectures Experience with GLSL, HLSL, and other shader languages Experience with various consoles such as PS4, PS5, XB1, XBox S/X Experience with modern source control systems, such as Git and Perforce Experience with animation, 3D graphics, audio, AI or gameplay programming Experience with game editor and commercial (Maya, 3dsMax, PhotoShop, Modo, Substance Painter, Houdini, etc. ) plugins/modification
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