Technical Artist
vor 23 Stunden
Over the past years, HOLOGATE has grown from a small VR start-up into a market-leading immersive technology company with more than 80 employees worldwide. Our teams design, integrate, and build extended reality systems for location-based entertainment as well as professional training and simulation.
Operating the world's largest VR network, HOLOGATE delivers scalable and reliable XR solutions that are used globally. We develop turnkey platforms that combine software, hardware, and immersive content built for real-world performance and measurable impact.
To support our continued growth, we are looking for people who want to contribute, take responsibility, and grow with the company. We value collaboration, curiosity, and a structured approach to solving complex challenges.
At HOLOGATE, you will work with cutting-edge XR technology in interdisciplinary teams and contribute to projects from concept to deployment. We encourage initiative, focus on quality, and offer an environment that supports both professional and personal growth, with a long-term perspective.
If you want to be part of a company that is shaping immersive technology at scale with clear ambition, technical depth, and a strong sense of purpose, HOLOGATE may be the right place for you.
Technical ArtistJob Category: Design
Job Type: Full Time Part Time
Job Location: Munich On-site
Gender: f/d/m
About the RoleHOLOGATE is looking for a skilled and versatile Technical Artist (m/f/d) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring that sound, visual effects, and animations are seamlessly integrated into our immersive XR and VR experiences.
With a strong focus on audio implementation in Unreal Engine, real-time VFX, and animation workflows, you will play a key role in elevating the quality, performance, and emotional impact of our products—ranging from entertainment experiences to enterprise and training solutions.
We Offer- The opportunity to work in an innovative, fast-growing international technology company
- Room for ownership and the ability to actively contribute to our creative and technical development
- Flat hierarchies, short decision-making processes, and a dynamic work environment
- Flexible working hours
- A motivated, creative team and a company culture built on openness and progress
Sound & Audio (Unreal Engine Focus)
- Implement, optimize, and maintain sound systems in Unreal Engine
- Integrate spatial audio, sound cues, sound classes, and sound mixes
- Collaborate with designers and programmers to ensure immersive and responsive audio behavior
- Optimize audio performance for real-time XR/VR applications
- Create and implement real-time visual effects using Niagara and Unreal Engine
- Optimize VFX for performance while maintaining high visual quality
- Collaborate with artists and developers to integrate effects into gameplay and interactions
- Support and implement character and object animations in Unreal Engine
- Bridge animation, rigging, and engine implementation
- Troubleshoot animation- and shader-related issues
- Support technical pipelines and workflows between Art and Development
- Act as a technical interface between artists and programmers
- Optimize assets, shaders, and effects for performance and stability
- Develop and maintain tools, workflows, and documentation to improve production efficiency
- Support profiling, debugging, and optimization in Unreal Engine
- Professional experience as a Technical Artist, Technical Animator, or similar role
- Strong hands-on experience with Unreal Engine (UE4/UE5)
- Proven experience with audio implementation in Unreal Engine
- Experience creating and implementing real-time VFX (Niagara)
- Solid understanding of animation pipelines and real-time animation systems
- Strong technical understanding of performance optimization in real-time environments
- Ability to collaborate closely with artists, designers, and programmers
- Structured, solution-oriented working style
- Very good English skills; German is a plus
- Experience with XR, VR, or real-time simulation projects
- Knowledge of audio middleware (e.g., Wwise, FMOD)
- Experience with shaders, materials, and Blueprint scripting
- Experience supporting complex, multi-platform real-time applications
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