Procedural Artist
vor 24 Stunden
welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
Here's what makes us stand out:
We're looking for a Procedural Artist (PCG) to help push the boundaries of large-scale world generation, biome creation, and procedural assets. If you thrive at the intersection of art and technology and have a passion for crafting vast, immersive environments, we'd love to hear from you
As a Procedural Artist, you will drive the development of procedural tools and workflows to create rich, dynamic worlds for our survival city-building RPG. You will collaborate closely with artists, engineers, and designers to ensure our world-generation pipelines are both artist-friendly and technically robust.
Experience with AI-driven procedural content generation.Knowledge of Substance Designer, SpeedTree, or other procedural tools.Understanding of multiplayer and networking considerations for procedural worlds.Background in open-world game development or sandbox survival games.Experience with Voxel PluginWhat we offerWork on a groundbreaking AAA survival city-building game.Be part of a passionate and highly experienced team.Competitive salary and benefits package.Opportunity to innovate in AI-driven game development.A chance to grow with a rapidly expanding game studio backed by top industry veterans.
Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate
Apply now and let your creativity flow like a mighty river
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