Unreal Engine Environment Artist
Vor 3 Tagen
**This is us**:
We are a dedicated team specializing in virtual production, using Unreal Engine to create photorealistic environments that form the foundation of our projects. Our focus is on artistic quality, technical precision, and collaboration. As an Environment Artist, you’ll shape the worlds that bring our stories to life - in a creative environment with a strong emphasis on innovation and craftsmanship.
We are looking for an **Unreal Engine Environment Artist (all genders) Virtual Production Specialist**
in Munich, Hamburg or Frankfurt (hybrid).
**What you can expect**:
- Full responsibility for designing and building immersive environments and landscapes in Unreal Engine
- Create high
- and low-poly models, detailed materials, and realistic textures for virtual scenes
- Optimize assets for performance, including LODs, lightmaps, and polygon efficiency
- Collaborate closely with Technical Artists to ensure smooth integration and rendering within Unreal
- Work exclusively on environment and scene-building—no direct client contact
- Implement feedback from directors and leads to align with artistic and technical goals
- Stay current with industry tools, trends, and workflows to continuously enhance your craft
**What we expect from you**:
- 3+ years of professional experience as an Environment Artist, with a strong reel/portfolio
- Deep understanding of 3D asset workflows: modeling, UVs, texturing, optimization, and material setup
- Solid experience with Unreal Engine’s environment systems, rendering pipeline, and performance best practices
- Proficiency with 3D software such as Blender, Maya, or 3DS Max
- Skilled in Substance Painter/Designer, Photoshop, and similar tools for texture and material creation
- Passion for creating realistic, visually stunning environments with a high level of detail
- Strong communication skills and the ability to work closely within a multidisciplinary team
- Self-driven, organized, and eager to push creative and technical boundaries
Preferred qualifications but not necessary:
- Familiarity with Procedural Content Creation (PCG) in Unreal Engine is a plus
- Knowledge of Houdini for procedural asset generation and optimizing asset workflows is a plus.
**What we offer**:
- **Onboarding**: Through personal mentoring and digital onboarding sessions - we ensure your perfect start
- **Further Education**: Your development is important to us. Whether through our internal campus training program to expand your technical, methodological, or personal skills, voluntary language courses, or regular coaching sessions - we keep you up to date
- **Flexibility**: With flexible working hours, mobile office, and job-sharing models, you can adapt your job to your life - and not the other way around
- **Fun**: Who works must also take a break - with us, you have plenty of opportunities through regular after-work and team events (also virtual if necessary)
- **Sports**: Extensive sports program as well as mobility through agency bicycles and e-bikes/e-bike leasing
- **Accessibility**: Our modern offices in Munich, Frankfurt and Hamburg are perfectly located and easily accessible
- **Internationality**: As an internationally operating agency group, you have the opportunity to network and exchange ideas with colleagues from various disciplines around the world
**Interested?**
Then Christine (Recruiter) is looking forward to receiving your documents, your portfolio and getting to know you
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