Lead Technical Artist
Vor 6 Tagen
**Introduction**:
Competition Company is an ambitious young studio, driven by the passion of the youth and enabled by gaming, esports and racing veterans. With our main offices situated in Munich (Germany), and Malmö (Sweden), we are proud of having a distributed team across various countries and cities.
We are in the race of our lives with a precise motivation: offer players, digital racers and car enthusiasts the ultimate playground for them to enjoy, share, create and even monetize their passion for cars and digital racing.
**The product**
RENNSPORT is the playground for car enthusiasts. A live-service racing simulation in its alpha stage of development with thousands of eager players already on the waiting list for release, as well as a top tier live competition dubbed “ESL R1”.
RENNSPORT (the game) and ESL R1 are the tip of the iceberg in our vision to completely transform how players and fans engage with racing games, where the community of players, modders, and pro drivers are front and centre of everything we do.
**Responsibilities**:
As a Lead Technical Artist, you will be critical part of the content development team for our upcoming online racing simulator, RENNSPORT. You will build and lead a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines as well as growing the individuals in your team.
We are looking for someone who likes solving complex, hard-to-define problems and working with talented artists and designers. You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating content to be used in the game. Beyond that, you will research and develop art pipelines to help bring your coworkers' ideas to life There are also many opportunities to bring your ideas on how we can use proceduralism to improve the game as we are always looking for innovative solutions.
In this role, you will be responsible for:
- Oversee and drive the whole team to ensure quality results and efficient working practices
- Setting quality expectations, offering guidance and reviewing work (including code reviews)
- Regular 1-1s and check-ins, setting career vectors and goals to advance their skills and impact on the project
- Working on hiring new staff and building the capabilities of the studio
- Sprint planning, setting work priorities and objectives and daily stand-ups
- Long term planning and direction of the Technical Art team (in partnership with the Production team)
- Engaging with other Tech Leads (Technical Animation/Procedural Tools/Engine Tools/IT) on addressing broader technical issues and strategies
- Collaborating closely with all the Content teams
- Problem solving for key production issues, shaping workflows and improving pipelines
- Guiding the content teams to hit content optimisation targets
- Liaise between Art and Engine programming teams to facilitate production needs
**Your profile**:
- You have experience leading a team of Technical artists.
- Broad knowledge of 3D content creation pipelines and software (specifically Max/Maya/Houdini is a bonus).
- You have previous professional experience working with a game engine. (Unreal is a bonus).
- Broad knowledge of coding/scripting languages (specifically Python a bonus).
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to determine what you can achieve and how best to achieve it.
- Experience in game performance reviews and optimisations.
- Have excellent interpersonal skills, able to communicate well to a range of different technical levels.
- Be a caring and supportive people manager, providing insightful feedback on work quality and performance.
- Excellent time management, organisational and prioritisation skills.
- Able to find robust solutions to complex issues.
- Experience working on a range of shipped titles for PC (consoles are a bonus).
**What you can expect from us**:
- Full-time role in Malmö, Sweden OR Munich, Germany OR Remote (Sweden/Germany ONLY)
- The opportunity to be part of the early team that wants to change digital racing
- Have clear and direct impact on our product and players experiences
- An attractive, market-standard, salary package
**About us**:
Competition Company is an ambitious young studio, driven by the passion of the youth and enabled by gaming, esports and racing veterans. With our main offices situated in Munich (Germany), and Malmö (Sweden), we are proud of having a distributed team across various countries and cities.
We are in the race of our lives with a precise motivation: offer players, digital racers and car enthusiasts the ultimate playground for them to enjoy, share, create and even monetize their passion for cars and digital racing.
At Competition Company we value:
- ** Responsibility and
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