Lead Game Designer
Vor 6 Tagen
We're on a mission to create unforgettable strategy experiences. If you're curious, collaborative, and driven by impact, we’d love to meet you.At Twin Harbour Interactive, you'll step into a creative, collaborative environment where your ideas help shape the future of long-term strategy gaming. With the agility of an indie team and the reach of a global studio, we value innovation, ownership, and bold thinking.We're a passionate, multicultural crew with a flat hierarchy and a deep love for smart game design. Whether you're coding, creating, or coordinating, you'll have the freedom to make an impact—and the support to keep growing.Expect meaningful challenges, curious minds, and a work setup that fits your needs. Our games are built using C#, JavaScript/HTML5, Java, and PHP - and always with players at the center.With studios in Hamburg’s iconic St. Pauli district and sunny San Ġiljan, Malta, you’ll enjoy inspiring views, an international vibe, and a team that loves what they do.Join us as Lead Game Designer on our existing and upcoming gamesAt Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that’s what we live and aim forAs a Lead Game Designer, you empower your team and support the Head of Product in building and growing the game, and building a more collaborative work environment. You bridge the gap between game vision and day-to-day design decisions, translating different perspectives into actionable work. You stay hands-on with the craft and help your team navigate the constant balance between ideal design and real constraints. The Supremacy Franchise has reached over 90 million players lifetime, with 2.2 million monthly active users and 300,000+ concurrent commanders in peak campaigns. Our mission: deliver best-in-class strategy worlds that challenge, engage, and reward players over weeks, months, and years. You'll be leading design for one of four live titles: Supremacy: 1914, Supremacy: Call of War 1942, Supremacy: WW3, or Supremacy: Warhammer 40,000. Each game serves its own community, and you'll coordinate with other Leads across the Franchise to share learnings and maintain strategic alignment. Your game is your focus. The Franchise is your context. You own design leadership for your title while staying connected to the broader vision.YOUR MISSION Lead and Develop Your Team: Manage, mentor, and grow Game Designers through 1:1s, performance reviews, and career development. Work with the Head of Department to build a collaborative environment where each designer's capabilities grow over time. Articulate and Communicate Vision: Translate high-level creative direction into clear, actionable design documentation. Make sure everyone understands how their work connects to the game vision. Keep your team aligned and fully informed about broader goals. When things change, communicate clearly and help people stay on track. Stay Hands-On With Design: Build prototypes, write feature specs, participate in playtests, and iterate on designs alongside your team. Lead by example and stay connected to the craft. Navigate Compromises and Constraints: Balance ideal design with reality. Adjust scope, shift priorities, manage risk, and make tough calls when timelines, resources, or technical limitations require it. Help your team work through these tradeoffs while protecting quality and vision. Drive Data-Informed Iteration: Use metrics, player feedback, and live data to shape design decisions. Build a culture where iteration based on evidence is standard practice. Think Strategically About Game Health: Consider long-term impacts - technical debt, scalability, how live updates affect player experience over time. Help your team balance immediate business needs with sustainable game development. Bridge Disciplines: Work as the primary contact for Tech, Art, QA, and Production. Make sure designs are technically feasible and artistically cohesive. Talk with stakeholders to understand the full implications of design decisions. Build Ownership and Enable Growth: Create clarity around responsibilities and support accountability within your team. Resolve misalignments before they become problems. Help individuals identify meaningful development paths, build systems that normalize feedback, and make sure learning happens regularly. YOUR PROFILE Demonstrated track record working on live titles or strategy games. You've shipped products, supported them post-launch, and understand the unique challenges of live operations. Strong design competence as a generalist who understands how different disciplines connect to create a cohesive player experience. You can speak knowledgeably with specialists in areas like system design, economy and monetization, balance, or UX/UI. Proven ability to lead, mentor, and grow designers. You've built collaborative environments and developed people's skills. Strong written and verbal communication. You can articulate complex ideas clearly and create alignment across teams. Nice to Have: Experience with hybrid, remote, and multi-location game development teams. Passion for grand strategy titles and a track record managing design for games with long-term player engagement. Passion for PvP strategy titles, and the ability to consider both the competitive demographic and the casual demographic during the design process. Why You'll Love Working With UsA Global Team, A Shared PurposeOur strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.Work Your WayWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.Grow With UsAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.We’re Human FirstWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.Join Twin Harbour InteractiveWhere Strategy Meets Vision.Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.
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Lead Game Designer
Vor 7 Tagen
Hamburg, Hamburg, Deutschland Twin Harbour Interactive VollzeitJoin us as Lead Game Designer on our existing and upcoming gamesAt Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that's what we live and aim forAs a Lead Game Designer, you empower your team and...
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