Engineer (Tools) - Game Development and Engineering

vor 2 Wochen


Munich, Bayern, Deutschland Grimlore Games Vollzeit
Job Description:

Grimlore Games is seeking a talented Engineer (Tools) to join our team. As a key member of our engineering team, you will be responsible for developing in-house tools and contributing to the reliability and stability of our editor codebase.

Key Responsibilities:
  • Design and implement content authoring tools used by our development team;
  • Collaborate with leads and engineers to plan and build new tools and technology features;
  • Monitor performance and memory usage, and execute performance and memory optimizations;
  • Develop other game, editor, tools or infrastructure features as required;
  • Work effectively with other engineers, designers, artists, and IT personnel.
Requirements:
  • Excellent C++ programming and systems design skills;
  • Experience with C# and/or Qt is a plus;
  • Knowledge of modern tool development and user experience principles;
  • Understanding of game development pipelines and workflows;
  • Ability to adjust to an existing codebase and standards;
  • Experience with modern commercial game engines/frameworks;
  • Proactive, autonomous, and self-motivated individual with strong communication and interpersonal skills;
  • Fluent in written and spoken English.

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