Engine Programmer

vor 1 Woche


Munich, Bayern, Deutschland Grimlore Games Vollzeit
About the Role:

We are seeking a highly skilled Software Engineer (Tools) to join our team at Grimlore Games. As a key member of our development team, you will be responsible for designing, developing, and maintaining in-house tools that support our game development process.

Key Responsibilities:
  • Tool Development: Work directly on content authoring tools used by our development team to streamline our workflow and improve productivity.
  • Collaboration: Collaborate closely with our leads and engineers to plan and build new tools and technology features that meet our business needs.
  • Performance Optimization: Monitor performance and memory usage of our tools and plan and execute performance and memory optimizations to ensure seamless user experience.
  • Feature Development: Develop other game, editor, tools, or infrastructure features as required to support our game development pipeline.
  • Team Collaboration: Work effectively with other engineers, designers, artists, and IT personnel to ensure successful project delivery.
Desired Qualifications:
  • Programming Skills: Excellent C++ programming and systems design skills, with experience in C# and/or Qt a plus.
  • Tool Development Knowledge: Knowledge of modern tool development principles and practices.
  • User Experience: Understanding of user experience principles and ability to design intuitive tools.
  • Game Development: Deep understanding of game development pipelines and workflows, including art creation processes for animation.
  • Commercial Game Engines: Experience with modern commercial game engines/frameworks.
  • Soft Skills: Proactive, autonomous, and self-motivated, with strong communication and interpersonal skills.
  • Language Skills: Fluency in written and spoken English, with the ability to communicate effectively with team members and stakeholders.

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