Principal Engine Programmer

Vor 7 Tagen


Frankfurt am Main, Hessen, Deutschland Arkane Studios Vollzeit

Job Summary

We are seeking a highly skilled Principal Engine Programmer to join our team at Arkane Studios. As a key member of our Core Technology group, you will be responsible for designing, developing, and maintaining our game engine, idTech.

Key Responsibilities

  • Collaborate with our Core Technology group to create a best-in-class FPS engine tailored for our legendary titles.
  • Develop and maintain high-performance, scalable, and efficient engine components.
  • Work closely with other engineers, artists, and designers to ensure seamless integration and iteration.
  • Estimate schedules and deliver high-quality work products on time.

Requirements

  • 10+ years of game industry programming experience with at least 6+ years of engine experience.
  • Bachelor's degree in Computer Science or equivalent demonstrable industry experience.
  • High agency and a goal-driven approach.
  • Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard.
  • Solid experience working with multithreaded, real-time systems.
  • Strong debugging skills of real-time multi-threaded applications.
  • Excellent math skills.
  • Strong interpersonal skills and problem-solving ability.
  • Comfortable working in cross-discipline teams.
  • Comfortable working with others across various time zones.
  • Excellent organization and time management skills.
  • Good oral and written communication skills.
  • Must be willing to share knowledge and offer mentorship as needed.
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude.

Preferred Skills

  • Experience with any version of idTech.
  • Experience with modern graphics APIs like Vulkan, DirectX12, or Metal.
  • Experience with various CPU and GPU architectures.
  • Experience with GLSL, HLSL, and other shader languages.
  • Experience with various consoles such as PS4, PS5, XB1, Xbox S/X.
  • Experience with modern source control systems, such as Git and Perforce.
  • Experience with animation, 3D graphics, audio, AI, or gameplay programming.
  • Experience with game editor and commercial plugins/modification.


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