Technical Animator

vor 4 Wochen


Düsseldorf, Deutschland Ubisoft Vollzeit

Job Description

As our new Technical Animator (f/m/d)  at Ubisoft Düsseldorf, you will have the opportunity to craft stunning character and creature rigs while creating tools used by the art, technical art and animation teams. 

What you will do: 

Develop and support character/creature motion and deformation systems. Deformation setup of character rigs and implementation into the game engine. Collaborate with modelers to create models which meets technical requirements. Collaborate with animators to design motion controls and tools. Develop tools & scripts to streamline the setup process. Daily support for Art and Tech teams.

Qualifications

What you bring:

Experience working on shipped titles for consoles and/or PCs, as Technical Artist (Rigger) or Technical Animator. Good knowledge of Python; (C#, C++ a plus).  Good knowledge of Maya, and/or MotionBuilder, 3ds Max.  Knowledge of tools used in the parametric creation of nodes.  Good understanding of human, facial and animal anatomy.  Solid understanding of art optimization techniques.  Experience and understanding of art/animation pipelines for game engines.  Ability to think creatively to overcome technical challenges.  Good oral and written English.

What to send our way:

Your CV, highlighting your education, experience and skills  A cover letter including your earliest starting date, expected salary and why you would like to join us 

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

Code/Scripts samples. Videos which show tool functions. Rig examples plus function.

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