World Artist
Vor 2 Tagen
Why us?
welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
Here's what makes us stand out:
- Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
- Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
- Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.
Your Role
We're looking for a World Artist to define and oversee the overall visual direction of Solid River's expansive game world. In this role, you will set the tone for biome aesthetics, lighting moods, and environmental storytelling, ensuring every corner of the world feels immersive, cohesive, and alive.
You will collaborate closely with our development team, providing guidance and direction to maintain a consistent visual style while fostering creativity across all disciplines. Your work will bridge the gap between high-level art direction and hands-on creation, shaping the player's visual and emotional experience.
Responsibilities
- Oversee the overall look and feel of the world.
- Define biomes, lightning mood and environmental storytelling.
- Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
- Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
- Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
- Optimize performance and memory usage for large-scale procedural worlds.
- Ensure seamless integration between handcrafted and procedurally generated content.
- Collaborate with the engineering team to define technical requirements and develop scalable solutions.
- Provide mentorship and guidance to junior team members in procedural content creation.
Requirements
- 3+ years of experience as a World Artist in game development, with a focus on procedural content generation.
- Deep expertise in Unreal Engine and procedural workflows.
- Strong understanding of world-building techniques, landscape generation, and instancing methods.
- Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
- Solid programming/scripting skills in C++, or HLSL.
- Familiarity with shader development and performance optimization for large environments.
- Strong artistic sense and ability to balance procedural generation with creative direction.
- Ability to debug and optimize complex pipelines.
- Fluent in English; German is a plus.
- Onsite position.
- Experience with AI-driven procedural content generation.
- Knowledge of Substance Designer, SpeedTree, or other procedural tools.
- Understanding of multiplayer and networking considerations for procedural worlds.
- Background in open-world game development or sandbox survival games.
- Experience with Voxel Plugin
What we offer
- Work on a groundbreaking AAA survival city-building game
- Be part of a passionate and highly experienced team
- Competitive salary and benefits package, including relocation assistance
- Opportunity to shape the artistic vision of a large-scale, immersive world
- A chance to grow with a rapidly expanding game studio backed by top industry veterans
Are you ready to define the artistic vision of Solid River's world and craft an unforgettable player experience? Apply now and bring your vision to life
About us
welevel is a fast-growing AI-powered game studio in the heart of Munich. We're creating a blockbuster title with an ambitious team, blending industry veterans with next-gen tech. As the home for bold, creative minds, welevel is where innovation meets imagination. Backed by top investors, we're on a mission to reshape the future of gaming.
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