Aktuelle Jobs im Zusammenhang mit Senior Lighting Artist - Frankfurt am Main - Ґанзілла
-
Senior Biome Level Artist
vor 2 Wochen
Frankfurt am Main, Deutschland Gunzilla Games Vollzeit**ABOUT GUNZILLA GAMES** Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is...
-
Environment Artist
vor 1 Woche
Frankfurt am Main, Deutschland Cloud Imperium Games Vollzeit**Environment Artist** - Building environments to fill a rich and beautiful universe_ As an Environment Artist at CIG, you will be joining a team responsible for creating all the amazing locations in the game. Star Citizen is a universe filled with solar systems, each of which are filled with diverse locations all of which the player can seamlessly fly down...
-
Senior VFX Artist
Vor 7 Tagen
Frankfurt am Main, Hessen, Deutschland DECK 13 Interactive GmbH Vollzeit 60.000 € - 120.000 € pro JahrOur Story:At DECK 13 Interactive, we're more than just a game development studio—we're a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding in 2001, in the heart of Frankfurt, Germany, we've been pushing the boundaries of what's possible in PC and console games. Now part of the PulluP...
-
Senior Cinematic Designer
vor 1 Tag
Frankfurt am Main, Deutschland Cloud Imperium Games VollzeitAs a Senior Cinematic Designer, you will take full ownership of cinematic scenes, overseeing all aspects from initial concept to final implementation with mínimal oversight. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim,...
-
Senior Vfx Artist
Vor 5 Tagen
Frankfurt am Main, Deutschland Deck13 Interactive GmbH VollzeitDeck13 Interactive GmbH, founded in 2001, is one of the leading game developers in Germany in the heart of Frankfurt. Since 2020, we are the spearhead of Focus Home Interactive’s first-party development studios and in 2021 we ventured into the Canadian market by establishing our Deck 13 Montreal studio. We have over 70 talented employees from more than 10...
-
Lead Vfx Artist
vor 1 Woche
Frankfurt am Main, Deutschland Crytek GmbH VollzeitFrankfurt (Onsite) Art / Animation Hunt: Showdown 1896 Crytek is looking for a **Lead VFX Artist** to join the Hunt: Showdown 1896 team in our new state-of-the-art office in Frankfurt, Germany. **Sample pictures/reel or portfolio link which shows sample work are necessary**. **Your portfolio/reel should demonstrate the following**: Real-time particle FX...
-
Senior Character Artist
vor 2 Wochen
Frankfurt, Deutschland CRYTEK VollzeitSenior Character ArtistFrankfurt (Onsite) Art / Animation Hunt: Showdown 1896Crytek is looking for a passionate and experienced Senior Character Artist to work on Hunt: Showdown in our new state-of-the-art office in Frankfurt, Germany. Back to all jobsResponsibilitiesCreate high quality, real-time characters and character props from concept to...
-
Senior VFX Artist
vor 1 Woche
Frankfurt, Deutschland DECK 13 Interactive GmbH VollzeitOur Story: At DECK 13 Interactive, we’re more than just a game development studio—we’re a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding in 2001, in the heart of Frankfurt, Germany, we’ve been pushing the boundaries of what’s possible in PC and console games. Now part of the...
-
Ue Technical Artist
vor 1 Woche
Frankfurt am Main, Deutschland Aardvark Swift VollzeitMetricminds are looking for a Technical Artist to integrate cutscene content coming from 3rd party software. The studio are a service provider specialising in animated content based in Frankfurt, Germany, and have created cinematic content for Ubisoft, Sony, 2K Games, EA, Epic, Guerrilla Games, THQ Nordic, and more. Within this role you will work directly...
-
Lead VFX Artist
vor 2 Wochen
Frankfurt, Deutschland CRYTEK VollzeitLead VFX ArtistFrankfurt (Onsite) Art / Animation Hunt: Showdown 1896Crytek is looking for a Lead VFX Artist to join the Hunt: Showdown 1896 team in our new state-of-the-art office in Frankfurt, Germany.Sample pictures/reel or portfolio link which shows sample work are necessary. Your portfolio/reel should demonstrate the following: Real-time particle FX...
Senior Lighting Artist
vor 2 Wochen
**ABOUT GUNZILLA GAMES**:
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
**OUR VALUES**:
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building
ABOUT THE JOB
Gunzilla Games is seeking a versatile Senior Lighting Artist to help us build our title. In this role, you will bring your lighting expertise to illuminate our game’s world.
**RESPONSIBILITIES**:
As a Senior Lighting Artist, you will:
- Partner with art leadership to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
- Take your expert-level knowledge of various lighting tools and techniques to craft lighting in modern game engines and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
- Use your understanding of HDR lighting, color theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
- Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
- Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.
- Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
**REQUIREMENTS**:
- 5+ years of professional experience with games/lighting/tech art in a production setting.
- Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
- Excellent aptitude for troubleshooting technical issues associated with lighting, performance, tools, and pipelines.
- Able to communicate exceptionally well with programmers, designers, producers and artists.
- Self-starter and driver, great communicator, and an amazing team-player.
- Having worked through an entire production cycle and having previously shipped AAA PC or console titles in a similar role.
- You love to solve problems and you love to collaborate. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.
**GUNZILLA OFFERS**:
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
Франкфурт, DEКиїв, UA
Art
Повний робочий день