Senior Character Concept Artist
vor 21 Stunden
**Start date**: immediately
**Who we are**:
Deck13 Interactive GmbH, founded in 2001, is one of the leading game developers in Germany in the heart of Frankfurt. Since 2020, we are the spearhead of Focus Home Interactive’s first-party development studios and in 2021 we ventured into the Canadian market by establishing our Deck 13 Montreal studio.
We have over 85 talented employees from more than 15 nations developing world class action RPG games. These include major releases such as Lords of the Fallen and The Surge, which have also helped us make a name for ourselves in the international market.
To continue our success story, we are now looking for you to join our team as our new Senior Character Concept Artist (M/F/d).
**Responsibilities**:
- Passion for creating compelling characters and creatures concepts that hit the heart of our project's visual style.
- Work closely with the Art Director and Lead Character Artist to establish visual guidelines, style documentation and art briefs.
- Be excited to deep dive into design in its all forms, bringing life and logic to the characters you create.
- Live for the ideation and brainstorming phase - collaborating with a wide range of creative disciplines.
- Excellent 2D drawing skills with a strong grasp of composition, color theory, gesture, lighting, anatomy and form.
- Be an active part of a positive and constructive feedback culture. Welcoming artistic feedback from leads and colleagues.
- Be open to taking a mentoring position, supporting the growth of junior artists with the Character department.
**Requirements**:
- 5 years experience as a Concept Artist with a focus on character art.
- At least 1 - 2 shipped AAA or AA titles as a Concept Artist (or relative experience).
- Advanced knowledge of Photoshop (or other 2D drawing software).
- A comprehensive portfolio showcases a variety of not only fully rendered photorealistic and stylised characters but the road to your finished concept (sketches, designs, etc).
- Bonus; Knowledge of Zbrush (or other 3D sculpting software).
**\_\_What you can expect from us**:
We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.
**To achieve this, we offer**: \_\_
- Great, modern office in the heart of Frankfurt (close to Grüneburgweg)
- Free language courses
- Free access to a mental health platform
- Career growth and development with a yearly learning & development budget
- Remote Work within Germany + 30 days remote work abroad
- 28 days of paid vacation plus 24th and 31st of December free
- Monthly remote work & gym allowance
- Participation in our bonus system after the first shipped project
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