Senior Level Artist

vor 1 Woche


München, Deutschland welevel GmbH Vollzeit

**Why us?**:
welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing **Solid River**, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

- ** Inspiring Work Environment**: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
- ** Competitive Compensation**: We believe in rewarding talent with attractive and fair packages.
- ** Innovative Technology**: Work with the latest tools and technologies to push boundaries and make the impossible possible.

**Your Role**:
We’re looking for a **Senior Level Artist** who can design memorable locations within our procedural pipeline, balancing artistic vision with system-driven world generation.

**Responsibilities**:
As a Senior Level Artist, you will:

- Design & Build POIs: Create engaging points of interest, from ruined villages to mystical caves and ancient cities, ensuring they stand out within a procedurally generated world.
- Work within a Procedural Framework: Collaborate with the tech and environment teams to develop rules and templates for POI integration into procedural landscapes.
- Focus on Composition & Storytelling: Utilize lighting, props, architecture, and environmental storytelling to make POIs immersive and rewarding to explore.
- Collaborate with Design & AI Teams: Ensure that POIs support gameplay mechanics, AI-driven NPC interactions, and dynamic events.
- Optimize for Performance: Balance artistic quality with technical constraints to ensure seamless integration into an open-world environment.
- Define Artistic Benchmarks: Help shape the visual identity of the game’s world by defining best practices for level art in a procedural setting.

**Requirements**:

- 3+ years of experience in game industry level/environment art, preferably in open-world or survival games.
- Strong understanding of procedural generation workflows and tools (e.g., Houdini, Unreal Engine procedural systems).
- Expertise in level design principles, composition, and environmental storytelling.
- Proficiency in Unreal Engine 5, including lighting, and material setup.
- Ability to balance handcrafted design with procedural logic to ensure a natural and engaging world.
- Experience working with modular assets and procedural placement techniques.
- Knowledge of optimization techniques, including LODs, asset streaming, and performance debugging.
- Strong collaboration skills, working closely with game designers, technical artists, and engineers.

**Nice to have**:

- Experience with Houdini procedural workflows.
- Previous work on survival, city-building, or sandbox games.
- Familiarity with AI-driven world interactions.
- Experience with Voxel Plugin

**What we offer**:

- Work on a groundbreaking AAA survival city-building game.
- Be part of a passionate and highly experienced team.
- Competitive salary and benefits package.
- Opportunity to innovate in AI-driven game development.
- A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate

**About us**:
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we're crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming


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