Environment Artist
vor 23 Stunden
Frankfurt (Onsite) Art / Animation Hunt: Showdown
- Crytek is looking for a creatively minded and independent **Environment Artist **to join the _Hunt: Showdown_ _team in our Frankfurt Studio.
**Sample pictures and portfolio link, which shows sample work are required**
This role is based on site in our headquarters in Frankfurt, Germany. You will have the chance to work alongside our worldclass team that features some of the best developers in the industry and take advantage of our attractive relocation package.
- Responsibilities
- Creating high-poly and low-poly models of environmental objects (trees, bushes, props, buildings, tile-sets);
- Creating efficient UV layouts that work well within the engine/platform constrains;
- Create believable environments within the engine;
- Create game-ready assets given the technical limitations;
- Derive a well structured low-poly model from the high poly model;
- Photo-realistic Texturing of environmental objects;
- Work independently on asset sets;
- Have a good eye for detail in level dressing and scene composition.
- Requirements
- 2+ years of professional game production experience;
- A strong ability to create believable environments within a games engine;
- Ability to derive a well structured low-poly model from the high poly model;
- Strong understanding of efficient UV layout, PBR pipeline and modular level creation methods;
- Strong knowledge of 3ds Max or Blender, Photoshop, Substance Designer / Painter and Zbrush
- The ability to manage and supervise junior artists and willingness to carry out mentorship tasks;
- A strong understanding of shader functionality;
- Focused, motivated and effective on all tasks through completion;
- A passion for games;
- Good English communication and writing skills;
- Positive team-oriented attitude;
- Be proactive and self-motivated and complete tasks within given time constraint;
- Willing to relocate to Frankfurt, Germany.
**A portfolio or reel that demonstrates the following**:
- _Heavy focus on environment art _
- _Proficiency in high and low poly modeling _
- _Proficiency in texturing, following PBR rules _
- _Strong technical skills (modeling / baking / UVs / modularity / shaders) _
- _Strong artistic skills (shapes / colors / proportions / lighting) _
- _Keen eye for detail and realism_
- Pluses
- Experience with CRYENGINE;
- Substance Designer, Substance Painter or Quixel product knowledge;
- Experience with photogrammetry;
- Traditional painting skills;
- Outsourcing experience;
- Experience with procedural content creation;
- Passion for first-person shooter games.
**What you can expect from us**
**Career Path**
- Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.
**Company Apartment**
- To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.*
**Relocation Support**
- We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.
- You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).*
***
**Public Transport Pass**
- Discover Frankfurt by bus, tram and metro - free of charge.*
**Gym Card**
- A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
**International Environment**
- We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.
**German Classes**
- Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.
**Events**
- Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more*
- We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.
**Vacation Days**
- At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
- only applicable to employees in Frankfurt.
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