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Lead Environment Artist

vor 3 Monaten


Düsseldorf, Nordrhein-Westfalen, Deutschland Ubisoft Vollzeit

Position Overview

As a Lead Environment Artist (f/m/d) at Ubisoft Düsseldorf, you will play a pivotal role in crafting outstanding, high-quality, and engaging game environments utilizing our proprietary game engine.

Key Responsibilities:

  • Collaborate with Level Design to infuse your artistic insight and expertise, prototype, and realize breathtaking game worlds and settings for our projects.
  • Develop top-tier level art assets that set the standard concerning technical limitations and artistic vision.
  • Oversee, manage, and allocate resources from the creation phase to final placement.
  • Evaluate artistic contributions alongside the Lead Artist and establish timelines and planning estimates based on priority and level.
  • Impart technical and artistic knowledge to mentor junior team members.
  • Serve as a reference point for the level art team regarding various artistic components and devise solutions for intricate challenges that may arise.
  • Work closely with Art Teams and Level Design Teams to enhance the overall player experience.
  • Engage and collaborate with key stakeholders to confirm task direction and maintain consistency within the team’s output.
  • Document processes, brief assets, set up placeholders, and finalize the aesthetic of in-game scenes with an emphasis on atmosphere and narrative.
  • Collaborate with other Ubisoft teams globally on a daily basis.
  • Manage scenes, integrate assets, and optimize performance.

Required Qualifications:

What you bring to the table:

  • A minimum of 5 years of experience within the gaming industry.
  • At least one released commercial AAA title.
  • Proven ability to work independently and deliver results punctually.
  • Proactive mindset with the ability to foresee project needs, demonstrating high self-motivation and initiative.
  • Openness to feedback and adaptability to change.
  • Willingness to share knowledge with fellow artists and a desire for personal growth.
  • Commitment to pushing the boundaries of existing workflows and seeking improvements.
  • Proficiency in English, both spoken and written.
  • A discerning eye for composition, proportion, and scale.
  • Strong storytelling ability through level art.
  • Understanding and skills in lighting techniques.
  • Solid grasp of industry-standard 3D modeling software and texture & material creation processes.
  • Capability to utilize level art-specific techniques such as scattering and terrain blending.
  • Comprehensive understanding of Level Design principles.

Application Materials:

  • Your CV, detailing your education, experience, and skills.
  • A cover letter that includes your earliest availability, expected salary, and reasons for wanting to join our team.

Portfolio Submission:

It is essential to include a portfolio of your work with your application. You may provide a link to an online portfolio (preferred) or attach documents to your resume.

All portfolios must feature a detailed breakdown of your contributions. It should be clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc. The portfolio should include:

  • Examples of both stylized and realistic environment scenes.
  • Demonstrations of mood and lighting.
  • Illustrations of environmental storytelling.
  • A variety of styles showcased.