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Lead Environment Artist
vor 3 Monaten
Position Overview
As a Lead Environment Artist (f/m/d) at Ubisoft Düsseldorf, you will play a pivotal role in crafting outstanding, high-quality, and engaging game environments utilizing our proprietary game engine.
Key Responsibilities:
- Collaborate with Level Design to infuse your artistic insight and expertise, prototype, and realize breathtaking game worlds and settings for our projects.
- Develop top-tier level art assets that set the standard concerning technical limitations and artistic vision.
- Oversee, manage, and allocate resources from the creation phase to final placement.
- Evaluate artistic contributions alongside the Lead Artist and establish timelines and planning estimates based on priority and level.
- Impart technical and artistic knowledge to mentor junior team members.
- Serve as a reference point for the level art team regarding various artistic components and devise solutions for intricate challenges that may arise.
- Work closely with Art Teams and Level Design Teams to enhance the overall player experience.
- Engage and collaborate with key stakeholders to confirm task direction and maintain consistency within the team’s output.
- Document processes, brief assets, set up placeholders, and finalize the aesthetic of in-game scenes with an emphasis on atmosphere and narrative.
- Collaborate with other Ubisoft teams globally on a daily basis.
- Manage scenes, integrate assets, and optimize performance.
Required Qualifications:
What you bring to the table:
- A minimum of 5 years of experience within the gaming industry.
- At least one released commercial AAA title.
- Proven ability to work independently and deliver results punctually.
- Proactive mindset with the ability to foresee project needs, demonstrating high self-motivation and initiative.
- Openness to feedback and adaptability to change.
- Willingness to share knowledge with fellow artists and a desire for personal growth.
- Commitment to pushing the boundaries of existing workflows and seeking improvements.
- Proficiency in English, both spoken and written.
- A discerning eye for composition, proportion, and scale.
- Strong storytelling ability through level art.
- Understanding and skills in lighting techniques.
- Solid grasp of industry-standard 3D modeling software and texture & material creation processes.
- Capability to utilize level art-specific techniques such as scattering and terrain blending.
- Comprehensive understanding of Level Design principles.
Application Materials:
- Your CV, detailing your education, experience, and skills.
- A cover letter that includes your earliest availability, expected salary, and reasons for wanting to join our team.
Portfolio Submission:
It is essential to include a portfolio of your work with your application. You may provide a link to an online portfolio (preferred) or attach documents to your resume.
All portfolios must feature a detailed breakdown of your contributions. It should be clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc. The portfolio should include:
- Examples of both stylized and realistic environment scenes.
- Demonstrations of mood and lighting.
- Illustrations of environmental storytelling.
- A variety of styles showcased.