Senior Level Artist
vor 1 Woche
About the Role:
As a Senior Level Artist at Ubisoft Blue Byte, you will be responsible for creating exceptional high-quality and playable game environments with our Ubisoft in-house engine. You will work closely with the Level Design team to develop an exceptional player experience.
Key Responsibilities:
- Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
- Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
- Define, manage and delegate out resources from creation to placement.
- Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
- Share technical and artistic knowledge to mentor junior members of the team.
- Closely collaborate with the Art Teams and the Level Design Team to develop an exceptional player experience.
- Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
- Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
- Cooperation with other Ubisoft teams all around the world on a daily basis.
- Scene management, asset integration and performance optimization.
- A minimum of 5 years' experience in the games industry.
- At least one shipped commercial AAA title.
- Being used to work on tasks autonomously and to deliver results in time.
- Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
- Ability to accept feedback and adapt to change.
- Willingness to share your experience with other artists and drive to grow.
- Drive to push the limits of current workflows and seek ways to improve them.
- Fluent in English, both verbally and written.
- A keen eye for composition, proportion, and sense of scale.
- Strong ability to tell stories through level art.
- Understanding and skills in lighting.
- Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
- Ability to work with level art specific techniques like scattering, terrain blending etc.
- Solid understanding of Level Design.
- Your CV, highlighting your education, experience and skills.
- A cover letter including your earliest starting date, expected salary and why you would like to join us.
- A portfolio of your work with a detailed shot breakdown of the work.
Additional Information:
- We offer relocation support, Ubisoft Blue Byte Academy, discounted and free games, hybrid work model, monthly mobility budget, up to 350€ childcare support per child per month, company pension scheme, gym subsidy, English and German online lessons for free, and 26 days paid vacation per year.
- Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age.
About Ubisoft Blue Byte:
Ubisoft Blue Byte is a leading game development studio with a strong focus on creating exceptional gaming experiences. We are committed to fostering a diverse and inclusive work environment that mirrors the diversity of our players' community.
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