Lead Systems Designer
vor 7 Monaten
**ABOUT GUNZILLA GAMES**:
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer _(Far Cry, _Warface, and_ Crysis)_, Scott Probin, Studio Director (EA Sports'_ NHL _series_, the Need for Speed _franchise_, Populous 2, Powermonger, Space Hulk), _Dmitriy Markov, Technical Director _(Metro Exodus, ARKTIKA.1)_, Volodymyr Savin, Audio Director _(Cut the Rope, Metro Exodus, _HBO's_ Chernobyl _series_)_, Petr Cherkes, Design Director (_The Last of Us, Uncharted 3, Star Wars: The Old Republic_), Krasimir Nechevski, Animation Director (_Adam, Book of the Dead_), Nikolas Gekko, Lead Art Director, (_Call of Duty: WWII, Halo Infinite, Destiny_) and Kiran Pulicheri, Technical Art Director (_Control, Far Cry _6).
**OUR VALUES**
- **Players First & Foremost**. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- **We Believe in Our People.** We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- **Commitment to Engagement & Quality**. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- **Make Bold Moves & Innovate.** We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- **Open & Honest.** We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
**ABOUT THE JOB**:
Gunzilla Games are looking to recruit a Lead System Designer to join us helping to lead our systems designer teams to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on PlayStation®5, Xbox® Series X|S and PC
**RESPONSIBILITIES**:
As a Lead Systems Designer, you will:
- Lead a team of systems designers in creating, developing, implementing, and managing game systems such as ranking, player leveling, and marketplace.
- Collaborate with the Design Director and other stakeholders to drive the development of prototypes for new game features.
- Ensure systems designs are clearly communicated to all involved parties through comprehensive documentation, meetings, and effective relationships.
- Manage, mentor, and guide a team of systems designers, fostering a collaborative and inclusive working environment.
- Conduct quality checks and review ongoing development to ensure high standards.
- Participate in reviews and provide constructive feedback to the team.
**REQUIREMENTS**:
- 5+ years of experience in game systems design with at least one shipped AAA title.
- Proven success in creating compelling and innovative systems, ideally in Battle Royale, Multiplayer, or FPS titles.
- Experience in leading and mentoring a team, fostering a collaborative and inclusive working environment.
- Ability to clearly communicate complex concepts and create detailed project documentation.
- Passion for game systems design and the ability to effectively share knowledge with team members.
- Hands-on experience with Unreal Engine Editor.
- Strong problem-solving abilities and openness to changes.
- Strong understanding of player psychology and engagement strategies.
- Experience in user testing and analyzing player feedback to drive iterative design improvements.
- Ability to create and maintain comprehensive design documentation and specifications.
- Understanding of monetization strategies and player retention techniques.
- Experience in designing and balancing progression and economy systems.
**BONUS SKILLS**
- Experience with third-person shooter mechanics and economy.
- Familiarity with agile development methodologies and project management tools.
- Knowledge of current gaming trends and player behaviors.
**GUNZILLA OFFERS**:
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommod
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