Unreal Level Designer
vor 7 Monaten
**WHAT IS YAAK?**:
Yaak is developing an open-source embodied AI platform that prioritizes safety. Partnering with domain experts around the world, we collect their demonstrations and feedback to train large multimodal models (LMMs) which are then fine-tuned for downstream tasks like detecting and correcting incorrect operation and generating novel scenarios. We actually don't do anything with yaks.
Our models are trained by driving school instructors that use our vehicles, equipped with 360° camera systems and custom compute, to not only collect invaluable data, but also to train their driving students and document their progress.
**WHY ARE YOU WORKING ON HUMAN DRIVING?**:
We want to revolutionize learning to drive, so we don't stop with road lessons.
That one tricky intersection or confusing roundabout in your city is giving you a hard time? Ever wanted to experience first hand driving through Berlin during rush hour? With our VR solution we provide realistic traffic scenarios, procedurally creating maps from real world data, so students can train in a fully safe and truly immersive environment. Our users do not drive on just any random road but we aim to fully re-create local exam drive areas of our partner schools.
With just having shipped our first Beta version to customers this is the perfect time to make a mark and contribute to the future of driving education.
**THE ROLE**:
As Level Designer in the simulation team:
- You collaborate with artists, technical artists and engineers to use and refine our procedural map creation pipeline to create lifelike driving environments that are based on real places all over the world, wherever our driving school customers work
- You set up functional systems like traffic simulation, weather and time-of-day scenarios to create compelling interactive experiences
- You build scripted scenarios within the maps that provide valuable educational content for the driving students
- You build lesson maps and set up scripting to guide the student through specific driving education topics
- You adhere to technical guidelines and requirements defined by the team and the tools in use
- You have an eye for aesthetics and keep our simulation not only functional, but also beautiful to look at
- You have a keen eye on runtime performance and know the typical traps and how to avoid them
- You keep your maps clean and well structured
**QUALIFICATIONS**:
You won't see hard requirements here for certain degrees or exact years of experience because we know everyone has their own unique journey. If you're brilliant at your craft and are either an experienced collaborator or motivated to learn and excel at it, we'll know it when we see it.
You have:
- Experience building levels using the Unreal Editor with Unreal Engine 4 or 5
- Experience collaborating with artists, technical artists, game designers and other expertise
- Relevant participation in an existing game or simulation project
- A very solid understanding of driving & traffic rules
Big plus for:
- Experience designing tutorials & first time user experiences
- Proficiency using Perforce (Helix) Source Control & Unreal Game Sync
- You have worked in a distributed team for an extended period of time
- A solid understanding of lighting techniques & level performance optimizations
Bonus points for:
- An understanding of the OSM data format
- Having worked on a driving game / simulator before
- Experience in 3d modelling
**PERKS**:
- Competitive compensation package with employee share program
- Flexible work-from-home policy (even when the world is pandemic-free)
- Work in an international team full of talented, chill and cooky people
**DIVERSITY IN TECH**:
Yaak is committed to fostering diversity and inclusion. We want you on our team — no matter your ethnicity, gender, religion, sexual orientation, age, disability, or if you’re currently parenting the next world leader. It's our belief that the best work gets done when one feels appreciated, supported and are their most authentic self.
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