Seinor Maya

vor 6 Monaten


Stuttgart, Deutschland Pixomondo Vollzeit

**About Pixomondo**:
PXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. The company has been creating iconic work since 2001, from Martin Scorsese’s Academy Award winning Hugo and HBO’s Emmy winning Game of Thrones, House of the Dragon, through to Amazon’s The Boys, Marvel’s Ant-Man and the Wasp: Quantumania and many more.

PXO has seven studios and three LED volumes in the US, UK, Germany and Canada.

As a **Maya/Houdini Pipeline TD**, you work within our global pipeline team to build Houdini and Maya related pipeline tools and solutions. You participate in meetings with departments using Houdini to gather requirements and suggest solutions to help the teams work more efficiently.

**Key responsibilities**:

- Analyze and improve pipelines centered around Houdini.
- Participate in monthly global department meetings to understand their workflows and suggest changes/updates to improve them.
- Gathering stakeholder requirements and leading roadmap topics.
- Support Houdini and Maya show TDs with building tools and setups for production.
- Work in sprints and finish your work items within the sprint’s cadence.
- Be a team player and assist fellow team members, share knowledge and experience.

**Must-have qualifications**:

- 5+ years of experience within the VFX, animation or video-game industry.
- Contribution to large-scale production pipelines for animated features, TV series, or VFX feature films.
- Expert problem-solving and debugging skills.
- In-depth knowledge of Houdini and extensive experience with building and managing HDAs, using the Houdini Python API and HScript.
- In-depth knowledge of Python/PyMel and Maya.
- Proficiency in working with one or more renderers (e.g. Karma, Husk, Arnold, etc.), and experience with renderer specific file formats.
- Experience using Git or equivalent version control.
- Able to communicate solutions to issues in a clear and concise manner.
- Able to convert concepts and workflows into process diagrams.

**Nice-to-have qualifications**
- Good understanding of the Windows and Linux operating systems and shell scripting.
- Experience with Pixar’s Universal Scene Description.
- Experience with using and extending Asset Management concepts and production databases (e.g. ShotGrid).
- Experience with continuous integration and understanding code-life-cycle, code-review and test-driven development.
- Experience with pipeline development in Unreal.
- Experience with building user interfaces in PyQt/PySide or web-based.

**Additional Requirements**
- Must be eligible to live and work in the UK or Germany

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