Unreal Technical Artist

vor 1 Monat


Munich, Deutschland HOLOGATE GmbH Vollzeit

**Job Category**:Content**Job Type**:Freelance Full Time Part Time**Job Location**:Munich**Gender**:M/F/dAs an **Unreal Technical Artist**, you represent HOLOGATE and our core values. You are searching for new challenges and career advancement within Development - in this case, you are a perfect fit for the Hologate family. We aim to provide you with an experience that is challenging, enjoyable, and rewarding - and not just in the virtual sense

**We offer**:

- Intensive onboarding and individual training
- A high degree of creative freedom and decision-making
- High growth potential
- Flexible with core hours / work-life balance
- modern and open working environment with lounges, foosball, arcade machines, and company-wide events
- Coffee, tea, water and fresh fruit provided daily

**Your Role**:

- You have extensive experience with Unreal for 3D and the entire PBR real-time 3D asset creation process
- You are a problem solver, a builder, and love to deliver amazing experiences for customers
- You are passionate about real-time rendering and computer graphics technology
- Optimize and developing FX particles Effects for best performance in VR
- Work with the Lead Developer and Art Director to achieve the best outcome
- Engage in look-development
- Collaborate and communicate with a team of internal and external developers

**Your Skills**:

- Extensive knowledge of Unreal for 3D Animation / Visualization
- Must have experience with Lighting and Shading in Unreal
- Proficiency working with Blender asset workflows between Blender and Unreal 4 & 5
- Must have experience in Niagara
- Understanding of the PBR workflow and working with Textures for look development
- Needs to have experience with Source Control
- Expert in C++, materials, level streaming - able to rapidly prototype features using C++/Blueprints/shaders
- Analyze content using profiling tools and work with the developer to reduce scene complexity
- Experience with performance profiling in Unreal
- Experience with the Substance suite and Substance Automation Tools
- Experience with ZBrush and Mudbox, Substance Painter, Quixel suite, Mari
- Generalist with computer graphics workflows
- Understanding of PBR texturing workflows
- Comfortable Hard Surface and Organic modeler
- Model optimization skills
- Moderate to light character rigging

**Great to Have Skills**:

- Experience with VR, AR, and mobile development
- On-set experience with Virtual Production work for Film of TV
- Houdini
- Blender

**We are looking for all levels. Even if you do not have all skills but are interested in working for Hologate please do not hesitate to drop us a line.



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