Gameplay Animator

vor 2 Wochen


Bremen, Deutschland KING Art GmbH Vollzeit

**Gameplay Animator (M/F/d)**:
For over 20 years KING Art has been developing games in all genres and for many platforms. Great teamwork, respect, hard work and the willingness to learn and evolve is what defines us as a team. These are our values:

- We want to make great games. We have a passion for games and the budgets finally fit our ambitions. Our goal is to make games people love. Not like. Love
- We grow with the people who are working here. We don’t expect anyone to know everything or be perfect, but everyone must be willing to grow
- We don't believe in crunch time and we don't believe that you get the best results under pressure. We have no interest in burning out our people
- There is no “Hire & Fire” mentality at KING Art. We want to keep the team together because we believe that knowing the strengths and weaknesses of everybody leads to less stress and better games

**_
You are_**
- _ Gameplay Animator with 2+ years experience_
- _Excelling at creating keyframe animations with an eye for detail_
- _Exceptionally well organized_
- _Comfortable to work efficiently and iteratively under strict technical limitations_
- _Eager to challenge said limitations and push them to the max_
- _Experienced in creating and pitching high-quality animation concepts and work their way into the game_
- _Willing to both receive and offer feedback_
- _Proactive in sharing information with the team_
- _Proficient using Maya_

**_ Bonus_**
- _ Prior experience working with motion capture data_
- _Deep knowledge of Unity or other comparable game engine_
- _Worked with and/or co-developed advanced animation systems beyond state machines_

**_ You will_**
- _ Create high-quality animations that are brimming with inspiration_
- _Collaborate closely with other departments and find solutions that improve the game as a whole_
- _Claim ownership over gameplay animation tasks and bring them to fruition_
- _Maintain complex gameplay animation systems_
- _Establish yourself as point of contact to achieve design and direction goals_