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UI Artist

vor 1 Monat


Frankfurt am Main, Deutschland Gunzilla Games Vollzeit

Job reference
- 1241_crt:1673240591187
- Company Name
- Gunzilla Games
- Salary
- Competitive
- Location
- Frankfurt, Germany
- Country
- Germany
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 09/01/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is a fresh, independent AAA developer working on its Battle Royale 2.0 Off The Grid in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by serial entrepreneur CEO, Vlad Korolev and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ etc) as well as Oscar-nominated screenwriter, director and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, that has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Oleksiy Plaksin, Lead Art Director, (Moto GP and RIDE, Warface and Act of Aggression, Sniper: Ghost Warrior), Dmitriy Markov, Technical Director (Metro: Exodus, Arktika.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO Chernobyl series).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

ABOUT THE JOB
Gunzilla Games is seeking a UI Artist to work within our UI/UX team to create and maintain high-quality assets for our game. The UI Artist is responsible for visual and interaction design that adheres to a cohesive style guide and maintains consistency throughout visual elements and behaviors.

**RESPONSIBILITIES**

As a UI Artist, you will:

- Collaborate with UX designer to determine functionality and usability

**REQUIREMENTS**:

- Design and create UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features.
- Collaborate and communicate with art directors, UI lead, UX designer, game designers, producers & programmers in the creation and implementation of the game UI.
- Test functionality and bug fixing to ensure work is end-user ready.
- Contribute to the design and streamlining of UI tools and processes.

**REQUIREMENTS**
- 3+ years of professional experience in Visual/User Interface Art with a strong portfolio.
- Experience creating assets and styles for User Interfaces on at least one published game, console preferred, having completed an entire development cycle.
- Strong knowledge of user interface design, interaction design, motion graphics, information architecture, and the ability to generate design ideas
- Degree in Graphic Design, Human-Computer Interaction, Interactive Media or equivalent work experience as a User Interface artist
- Extensive experience with 2D art and authoring tools like Flash, Photoshop, Illustrator, and AfterEffects.
- Strong interpersonal and team skills
- Experience using Unreal Engine or other game engines
- Strong traditional art skills
- Experience with 3D a bonus
- Skills in CSS, Actionscript, Javascript, and HTML a plus
- Ability to work with, instruct, and provide feedback to outsourcers.
- Ability to work well in a team environment and redo/iterate work until it's right
- Task-driven, self-motivated and proactive.
- Quick learner, able to rapidly pick up new software and workflow pipelines.

GUNZILLA OFFERS
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership


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